As our benovolent leader, Mr. Steve Ballmer enthusastically announced this year at the Consumer Electronics Show (CES), we are proud to announce the release of version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for Qualified Educational Users.
What this means for the average Kinect enthusast is that Microsoft is actively supporting and empowering our developer community and business customers to re-imagine the future of computing using the power of Kinect. Kinect for Windows gives developers more possibilites to drive innovation and enhance their ideas, their processes, and create new innovations in the way that we relate to technology and each other.
If this all sounds a bit dramatic, it is because I think this is pretty amazing! We recognize the power of the many is greater than the few and we are all looking forward to seeing just what you do next. We’ll continue to support these efforts with ongoing releases and updates. We might even have see innovations with Kinect for Windows that can be brought to gaming and the Xbox 360! Who could say what the future could bring?
If you’d like to learn more about this be sure to check out the Kinect for Windows team blog.